
To be a Dragon you need to be shard of Aka and have a Draconic soul instead of typical Trifold black soul that mortal races seem to have (Ae, Animus, Memory). No, there were tons of Tongues before Jurgen did his shitty reform, they were not "basically dragons". Seems to be just about as much as they can do without people getting pissed off at it. Honestly, I'm not sure they'll streamline armor anymore than they have already, though.

I just hope we don't see any more simplification in future installments. Now I can totally understand that from a design perspective, maybe it's for the best, but it's just an example of something getting simplified as the games go on. Skyrim smashed the leg and chest armors into a single slot because they couldn't deal with making leg and chest armor seperate anymore. Morrowind lost a bit of that, but largely kept it, Oblivion was a bit less, but still allowed for wearing a mish-mash of leg, chest, foot, and hand armors. You had an underclothes, you had cloaks, you had helms, individual armor for legs, feet, arms, that sort of thing. I mean, even armor has become so much more so. Morrowind allows for some glorious stories.Ī shame it feels like the games are getting more streamlined as they go on. Prolly means the noise on the Nexus, considering at least 6/5 of the hot files were perma shit at one point. The quest fucking sucks, like the rest of Dawnguard. The skeleton they laid out on that blueprint and all the meat they added to that skeleton to flesh it out fucking suck, though. Quest is overrated, people like it because it's "collect a super rare material that just doesn't exist otherwise and use it to make one and only one of three unique treasures." That's great, it's a great initial plan for a quest, it's good game design.

>well surely at least the set pieces look ni. >nope, just the same ultralinear ugly dungeons of Skyrim, with one (1) puzzle that's more complicated than "wait a minute that claw," and a new kind of switch that's just as boring as levers and buttons >so each one is a cool and unique level that's thoughtfully des. >you go to several dungeons to get three pieces of the macguffin

>nope it's just a super rare macguffin that you can forge into one of three artefacts, two of which are entirely useless and the third is only useful if you're still leveling and want to do it faster >they have nothing to do with sound, just hit em with something so they spin
